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はじめに
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Definition: Software Ray Tracing in Unreal Engine refers to a rendering technique that simulates the behavior of light within a scene without relying on specialized hardware like NVIDIA RTX.
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Use Case: It is useful for platforms without high-end GPU capabilities, allowing for advanced lighting effects in a more cost-effective manner.
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Limitations: While functional, software ray tracing generally has more constraints and lesser performance compared to Hardware Ray Tracing.
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Benefits: Offers dynamic lighting capabilities without the need for baking lights, providing flexibility in scenes where real-time change is required.
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Example Usage: According to documentation, using Lumen in Unreal Engine 5 may include options for software ray tracing which does not require high-end GPUs.
Ray Tracing Overview [1]
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Definition: Ray tracing is a rendering technique that simulates the physical behavior of light to offer realistic images.
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History: Became prominent in graphics as computational power increased, enabling more realistic graphics.
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Importance: Ray tracing provides life-like shadows, reflections, and refractions essential for realism in games and simulations.
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Example: Used extensively in Visual Effects and games, with growing adoption in Real-Time Rendering contexts.
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Technological Drivers: Adoption driven by advancements in GPU technologies, particularly by companies like NVIDIA.
Hardware vs. Software [2]
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Hardware Ray Tracing: Requires specialized hardware like NVIDIA RTX, providing enhanced real-time graphics capabilities.
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Software Ray Tracing: Operates on general-purpose GPUs, more accessible but with performance trade-offs.
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Performance: Hardware solutions offer faster processing speeds and higher quality, while software solutions maintain flexibility.
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Accessibility: Software ray tracing allows for broader accessibility across devices without high-end GPUs.
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Comparison: Some applications may combine both methods to balance performance and quality.
Usage in Unreal Engine [3]
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Integration: Ray tracing was introduced as an experimental feature in Unreal Engine 4.22.
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Development: By version 4.25, ray tracing became production-ready, enabling stable and reliable use.
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Applications: Used in games, Architecture Visualizations, and film for higher quality visual effects.
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Performance: Unreal Engine uses ray tracing for Dynamic Reflections, Global Illumination, and more.
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Real-Time Capabilities: With ray tracing, real-time rendering in Unreal Engine pushes the boundary of Photorealism.
Limitations
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Performance Cost: Software ray tracing can be intensive on CPU and GPU, limiting frame rates.
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Noise Issues: Higher noise in rendering results, requiring efficient denoising techniques.
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Complexity: Ray tracing scenarios can lead to increased complexity in Rendering Pipelines.
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Limited Adoption: Not all hardware supports ray tracing, restricting some use cases.
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Development: Requires additional consideration in Scene Setup, particularly for real-time applications.
Techniques and Best Practices
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Scene Setup: Ensure scenes are optimized for performance with appropriate level of detail.
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Denoising: Utilize effective Denoising Algorithms to manage noise introduced in rendering.
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Mobility: Avoid using static lights where dynamic illumination is needed for ray tracing.
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Mesh Management: Avoid combining Complex Meshes to maintain rendering efficiency.
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Continuous Learning: Keep updated with latest techniques as the technology evolves quickly.
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